The launch price is the ground.
Your coin goes live on pump.fun. The market cap right after launch becomes its launch price, and it never moves. Everything above it is orbit.
SOL
SOLYour coin goes live on pump.fun. The market cap right after launch becomes its launch price, and it never moves. Everything above it is orbit.
While the coin is above its launch price, the streak counts up hour by hour. 1% of every trade on orbit fills the coin's vault. Nothing is paid out yet.
Every hour, 1% of the vault is paid to holders in SOL, split by balance and by how long each holder has held.
2% of the vault every hour. Buyers on orbit keep refilling it.
4% of the vault every hour. The longest streaks show on the sky map for everyone.
6% of the vault every hour, and a permanent star on the orbit wall.
Below launch price for 30 minutes, or the dev sells a single token, and the streak goes back to 0h. The vault keeps what's left for the next climb.
The planet is launch price. Each coin circles at the height of its tier, and goes once around for every day it has stayed up. Pick one to see its streak, rate and vault.
It goes live on pump.fun, signed in your wallet. The market cap right after launch becomes its launch price. From then on the clock is public: every hour above it adds to the streak, and selling as the dev sends the streak back to zero.
Every dev's record is public. Here's who kept coins up the longest, and whose coins came back down.
Buy on orbit and 1% of your trade goes into the coin's own vault. Once the coin has stayed above its launch price for 6 hours straight, the vault pays holders in SOL every hour. Hold longer and your share grows: payouts are split by balance and by how long you've held.
Launching is free apart from network costs. You can buy at launch, up to 1.5 SOL. But your launch wallet is watched: if it sells any of the coin, the streak resets to zero for everyone and the reset shows on the coin's page and your record.
Vaults are public wallets. Every fee and payout is a transfer you can check on Solscan, with a memo that names the coin. The streak is measured every 5 minutes from the coin's own price. The rules below are the live settings.
The coin's market cap right after the launch transaction, dev buy included. It's written down at launch and never changes. Above it, the coin is in orbit.
Every 5 minutes, orbit reads the coin's price from its pump.fun curve, or from its pool once it graduates. While the price is above launch price, the streak keeps counting. The tier is set by whole hours: 6, 24, 72 and 168. The clock runs in SOL, so SOL's own price moving against the dollar never resets a streak.
Two things. The coin stays below its launch price for 30 minutes in a row, or the dev's launch wallet sells any amount. A quick dip that recovers inside 30 minutes doesn't count.
Nothing is taken out. Payouts stop until the new streak passes 6 hours again, so the vault keeps filling from trades and the next climb starts with a bigger vault.
By balance times hours held, capped at 7 days. Someone who has held for a week gets more per token than someone who bought an hour ago. Selling restarts your own clock. The curve, the pool and the dev's wallet are left out.
Yes. Payouts go to every holder, wherever they bought. Only trades made on orbit add to the vault, so buying here is what grows it.
Launching costs the network fee and rent, about 0.02 SOL, plus your dev buy if you make one. Trading costs pump.fun's fee, PumpPortal's 0.5% and the 1% that goes to the coin's vault.
No. A vault can only pay out what trades on orbit put in, and a streak can end at any hour. Memecoins can go to zero. Trade only what you can afford to lose.